01A/Re You There? · 2019

eXtended Reality · Embodied AI
Embodied
Futures.
The body senses, remembers, adapts, and responds. Company E begins there—then asks how new tools can carry movement and story into spaces we have not yet imagined.
The Company E approach
Capture the movement.
Never lose the artist.
Technology is not a substitute for presence. It can reveal presence—allowing gesture to cross distance, knowledge to be shared, and a performance to live in forms its makers could not reach before.

The first capture · 2019
A/Re You There?
A live dancer enters a structure built for capture. Cameras record movement from every direction, turning the performance into a three-dimensional encounter that can appear through a screen—at another scale, in another place.
Created with Tobias Chen and Volumetric Camera Systems, the experiment established a question that continues to guide Company E: how can technology extend an artist’s presence without flattening the humanity that makes it matter?
A story expands
The Pearl Diver’s
Daughter.
Dance, music, and Gulf storytelling move between the stage and augmented space. The live work remains the heart; AR opens another threshold into its world.

The history in motion
From a body
to augmented space.
A/Re You There? records the first leap: a dancer captured volumetrically and carried into a new kind of encounter. That experiment became the foundation for the augmented world of The Pearl Diver’s Daughter.
2024 →Immersive worlds · Cultural diplomacy
SuperMuseum:
America.
Launched in Abu Dhabi and continuing in Uzbekistan, SuperMuseum: America invites participants into interactive environments where movement, choice, and discovery shape the experience.
The next movement
What happens when a machine learns to listen?
A forthcoming robotics initiative returns to the foundational skills of dance: balance, timing, spatial awareness, responsiveness, and trust.
Artificial intelligence and robotics enter Company E’s practice not as substitutes for artists, but as new questions for artists to move through.
The collaborative intelligence
Built with people
who move the field.

Volumetric Capture · XR
Tobias Chen
Founder, Volumetric Camera SystemsLed the foundational capture work for A/Re You There?, The Pearl Diver’s Daughter, and SuperMuseum: America.
Robotics · Embodied AI · Dance
Professor Royce Zackery
Howard University · Dance ArtsA lead university partner bringing dance pedagogy, cognition, movement, responsiveness, and human intelligence into the robotics inquiry.Continue through Innovation
The inquiry
keeps moving.
Begin a conversation
How can we
move together?
Company E works with artists, cultural institutions, educators, researchers, technologists, embassies, and communities to build experiences around people and place.
Imagine it with us
eXtended Reality · Embodied AI
Embodied
Futures.
The body senses, remembers, adapts, and responds. Company E begins there—then asks how new tools can carry movement and story into spaces we have not yet imagined.
The Company E approach
Capture the movement.
Never lose the artist.
Technology is not a substitute for presence. It can reveal presence—allowing gesture to cross distance, knowledge to be shared, and a performance to live in forms its makers could not reach before.

The first capture · 2019
A/Re You There?
A live dancer enters a structure built for capture. Cameras record movement from every direction, turning the performance into a three-dimensional encounter that can appear through a screen—at another scale, in another place.
Created with Tobias Chen and Volumetric Camera Systems, the experiment established a question that continues to guide Company E: how can technology extend an artist’s presence without flattening the humanity that makes it matter?
A story expands
The Pearl Diver’s
Daughter.
Dance, music, and Gulf storytelling move between the stage and augmented space. The live work remains the heart; AR opens another threshold into its world.

The history in motion
From a body
to augmented space.
A/Re You There? records the first leap: a dancer captured volumetrically and carried into a new kind of encounter. That experiment became the foundation for the augmented world of The Pearl Diver’s Daughter.
01A/Re You There? · 2019
2024 →Immersive worlds · Cultural diplomacy
SuperMuseum:
America.
Launched in Abu Dhabi and continuing in Uzbekistan, SuperMuseum: America invites participants into interactive environments where movement, choice, and discovery shape the experience.
The next movement
What happens when a machine learns to listen?
A forthcoming robotics initiative returns to the foundational skills of dance: balance, timing, spatial awareness, responsiveness, and trust.
Artificial intelligence and robotics enter Company E’s practice not as substitutes for artists, but as new questions for artists to move through.
The collaborative intelligence
Built with people
who move the field.

Volumetric Capture · XR
Tobias Chen
Founder, Volumetric Camera SystemsLed the foundational capture work for A/Re You There?, The Pearl Diver’s Daughter, and SuperMuseum: America.
Robotics · Embodied AI · Dance
Professor Royce Zackery
Howard University · Dance ArtsA lead university partner bringing dance pedagogy, cognition, movement, responsiveness, and human intelligence into the robotics inquiry.Continue through Innovation
The inquiry
keeps moving.
Begin a conversation
How can we
move together?
Company E works with artists, cultural institutions, educators, researchers, technologists, embassies, and communities to build experiences around people and place.
Imagine it with us