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Company E dancers moving together in The Pearl Diver’s Daughter
03

PULSE · Witness · Planetary Inquiry

Listening to
the World.

Before there is music, there is vibration. Before there is choreography, there is motion. Technology can help us attend to what is already moving around—and beyond—us.

The Earth is
already moving.

Scientific data becomes sound. Sound meets the body. In that encounter, information becomes sensation—and listening becomes a form of attention, empathy, and stewardship.

DataSoundMovementAttention

PULSE · Seismic sonification

Hear the movement
beneath us.

Patterns of planetary movement become sound that musicians, dancers, and audiences can encounter together.

In PULSE, Company E works with Dr. Domenico Vicinanza to bring seismic sonification into artistic practice.

Research in view

Yellowstone’s Geysers Chamber Music · Domenico Vicinanza and Alyssa Schwartz

Seismic data translated into a musical score

01 · Earth

Data becomes sensation.

Sonification lets us hear change that may be difficult to see. In performance, information becomes rhythm, atmosphere, and embodied response.

02 · More-than-human

Can technology help us listen beyond ourselves?

An emerging AI inquiry turns toward animal communication: exploring whether new tools can reveal pattern and relationship beyond the limits of human language.

Company E dancers and musicians performing PULSE before an image of a forest
PULSE · The living world enters the score

PULSE · Plant bioelectricity

The living world has
its own song.

In collaboration with artist and technologist Mileece L’Anson, Company E brings the electrical activity of plants into PULSE. Mileece’s hardware and software translate plant bio-emissions into biologically driven sound—a process she calls aesthetic sonification.

Those signals become composition, atmosphere, and movement: a way of transforming activity within the living world into an experience human audiences can hear, feel, and move through.

Mileece L’Anson · Sonic artist · Immersive ecology designer

In development · Company E

Witness

Four cities. One night.
Different worlds.

Kyiv. Geneva. London. Washington, DC. During the same hours of night, each city is heard. Data transformed by Dr. Domenico Vicinanza reveals a startling contrast: the tranquility of three cities set against Russia’s bombardment of Kyiv.

Developed with dancer and choreographer Stefanie Noll, Witness brings those soundscapes into dialogue with the body. It is technology in service of testimony, compassion, and empathy.

01
KyivSame hours · Night
02
GenevaSame hours · Night
03
LondonSame hours · Night
04
Washington, DCSame hours · Night

A new work currently in development

The nature of innovation

We are already
living technology.

The body senses, adapts, remembers, and responds. So do forests, rivers, coral systems, and communities. Nature is not the opposite of technology. It is our first teacher.

That understanding brings responsibility. We must ask what a tool consumes, what it changes, who can sustain it, and what kind of world it helps create.

Listening is
shared practice.

Dr. Domenico Vicinanza

Sonification · Music · Software

Dr. Domenico Vicinanza

Scientist, Composer & ResearcherLeads Company E’s integration of seismic data, music, and software across PULSE, Witness, and new creative inquiry.
Stefanie Noll

Witness · Movement

Stefanie Noll

Dancer & ChoreographerLead artistic partner for Witness, bringing its four-city soundscapes into dialogue with movement, testimony, and lived experience.
Mileece L’Anson among plants

Plant Sonification · PULSE

Mileece L’Anson

Sonic Artist & Immersive Ecology DesignerBrings plant bio-emissions into PULSE through aesthetic sonification—opening new ways for Company E to hear, interpret, and move with the living world.Photo: Megan Baker · Courtesy of Mileece

The inquiry
keeps moving.

01

eXtended Reality & Embodied AI

Embodied Futures
02

Cultural Preservation & Game Design

Living Heritage
04

GAIA · Climate · Responsible Innovation

Technology & Responsibility

Begin a conversation

How can we
move together?

Company E works with artists, cultural institutions, educators, researchers, technologists, embassies, and communities to build experiences around people and place.

Imagine it with us