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Panoramic view of Registan Square in Samarkand, Uzbekistan
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Cultural Preservation · Game Design

Living
Heritage.

Technology can hold a place, but people carry its meaning. Preservation becomes powerful when communities have the tools and authority to shape what is carried forward.

Registan photograph · LBM1948 · CC BY-SA 4.0

Preservation is a
living practice.

Company E joins cultural experts, artists, students, museum professionals, and technologists to preserve heritage with accuracy, imagination, and local leadership.

PlaceCommunityWorld-buildingContinuity

Two places · Shared purpose

History becomes
an encounter.

Each project grows from its own place, partners, and knowledge. The tools are selected in service of those relationships.

Samarkand · Uzbekistan

Ambassadors Fund for Cultural Preservation

Eternal
Registan

A high-fidelity, AI-enhanced immersive environment rooted in Registan Square—paired with apprenticeships that equip Uzbek youth to become the next generation of cultural stewards.

Architecture · XR · AI · Apprenticeship

U.S.–Brunei maritime heritage

Anchored
Histories

A museum-development and professional-exchange initiative connecting nearly two centuries of maritime history with responsible AI, 3D modeling, game engines, interactive media, and museum interpretation.

Research · Museum practice · 3D worlds · Local capacity

A foundation for AFCP

Enter the
SuperMuseum.

SuperMuseum: America is the gateway to the skills Company E now brings to its AFCP partnerships: immersive world-building, game design, heritage interpretation, and collaborative learning. These two films show that foundation in motion, here inside the Company E experience.

A view inside the digital environment of SuperMuseum America
Inside SuperMuseum: AmericaA gateway to Company E’s AFCP practice

01SuperMuseum: America

02SuperMuseum: America — Trailer 2

Participants and teachers at a Company E and Virginia Serious Games Institute program
Game design becomes a shared studio.

Build the world.
Build the capacity.

Historians work beside 3D artists. Museum professionals meet programmers. Students move from learning tools to authoring experiences of their own.

The result is more than a digital product. It is a community with new skills, new collaborators, and greater ownership of the stories being told.

Responsible by design

A tool should leave
more than a product.

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Local knowledge leads.

The people who know a place shape its interpretation and determine what responsible preservation looks like.

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Skills remain.

Training, apprenticeships, and shared authorship build capacity that lasts beyond a single installation.

03

Technology serves continuity.

AI, 3D modeling, XR, and game engines are selected for cultural purpose—not novelty.

Partnership builds
the lasting work.

Professor Sang Um Nam

AFCP · Game Design

Professor Sang Um Nam

Virginia Serious Games InstituteA leading partner in Company E’s game-design, cultural-preservation, and capacity-building work—connecting technology, teaching, and public purpose.
Tobias Chen

Volumetric Capture · XR

Tobias Chen

Founder, Volumetric Camera SystemsLed the foundational capture work for A/Re You There?, the augmented reality of The Pearl Diver’s Daughter, and SuperMuseum: America—helping Company E carry living stories into immersive space.

The inquiry
keeps moving.

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eXtended Reality & Embodied AI

Embodied Futures
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PULSE · Witness · Planetary Inquiry

Listening to the World
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GAIA · Climate · Responsible Innovation

Technology & Responsibility

Begin a conversation

How can we
move together?

Company E works with artists, cultural institutions, educators, researchers, technologists, embassies, and communities to build experiences around people and place.

Imagine it with us